Small Town: Nogo̠r Ktirktǟ Ner

Nogo̠r Ktirktǟ Ner

Nogo̠r Ktirktǟ Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceKrëchysnǟ Moot
RegionHazvrō Ti Steppe
Founded1329
Community LeaderChief Gladys Ignun
Area3 km2 (1 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation3746 m (12290 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population939
Population Density313 people per km2 (939 people per mi2)
Town AuraTruename Magic
Naming
Native nameNogo̠r Ktirktǟ Ner
Pronunciation/ˈnogo̠r/ /ˈktirktaː/
Direct Translation[dangerous] [habitat]
Translation[Not Yet Translated]

Nogo̠r Ktirktǟ Ner (/ˈnogo̠r/ /ˈktirktaː/ [dangerous] [habitat]) is a temperate Small Town located in the Krëchysnǟ Moot of the Viceroyalty of Rosid.

The name Nogo̠r Ktirktǟ Ner is derived from the Wood Elvish language, as Nogo̠r Ktirktǟ Ner was founded by Trel Dhuzono, who was culturaly Wood Elven.

Climate

Nogo̠r Ktirktǟ Ner has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -12°C (11°F). Nogo̠r Ktirktǟ Ner receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nogo̠r Ktirktǟ Ner covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3746 m (12290 ft) above sea level.

Overview

Nogo̠r Ktirktǟ Ner was founded durring the early 14th century in fall of the year 1329, by Trel Dhuzono. The establishment of Nogo̠r Ktirktǟ Ner was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trel Dhuzono struck deals with nearby nations and communities to establish Nogo̠r Ktirktǟ Ner as a prison colony.

Nogo̠r Ktirktǟ Ner was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Nogo̠r Ktirktǟ Ner is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nogo̠r Ktirktǟ Ner is is constructed arround a series of crampt paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Nogo̠r Ktirktǟ Ner makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Nogo̠r Ktirktǟ Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nogo̠r Ktirktǟ Ner.

Nogo̠r Ktirktǟ Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nogo̠r Ktirktǟ Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogo̠r Ktirktǟ Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nogo̠r Ktirktǟ Ner's public wards, blessings, and other arcane systems.

Nogo̠r Ktirktǟ Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Nogo̠r Ktirktǟ Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Nogo̠r Ktirktǟ Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Nogo̠r Ktirktǟ Ner's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Nogo̠r Ktirktǟ Ner sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Drake, Mist near Nogo̠r Ktirktǟ Ner are known to be almost tame, such that they can be put to domestic use.

Nogo̠r Ktirktǟ Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Abjuration energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3802 m2
    • Cattle and Similar Creatures: 234
    • Poultry: 2817
    • Swine: 187
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 93

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 2
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

270 of Nogo̠r Ktirktǟ Ner's population work within a Foundational Occupation.

632 of Nogo̠r Ktirktǟ Ner's population do not work in a formal occupation, but do contribute to the local economy. 37 (4%) are noncontributers.

Points of Interest

Nogo̠r Ktirktǟ Ner is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Nogo̠r Ktirktǟ Ner is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Nogo̠r Ktirktǟ Ner's local festivals commemorates this miracle.

History